iPhone Tutorial Icon CartoonSmart Blog CartoonSmart Affiliate Program Free Tutorial Videos CartoonSmart CartoonSmart Discounts About Contact CartoonSmart How to Optimize Flash for iOS or Android Export
Tutorials
Freebies and Demos iPhone/iPad tutorials iOS App Starter Kits PhoneGap Tutorials Dreamweaver and  HTML5 tutorials Toon Boom Tutorials Illustrator tutorials After Effects
Just Flash Tutorials
Flash to Android or iOs tutorials Actionscript 3 tutorials Gaming Drawing Tutorials Animation Tutorials Interface Design Tutorials Actionscript 2 tutorials MySQL
 
cartoon templates
Flash Templates
 
New Stuff
Your Cart
 
Time Length of Course
Ultimate Actionscript 3 Basics

Begin Creating Apps for
Android or iOS Devices using Flash

Course Compatibility: Adobe Illustrator CS5

Accelerometer

The adventure begins here. We'll take a look at using Flash, Actionscript 3 and Device Central to test an application that uses your device's accelerometer to roll a marble around. The virtual phone in Device Central can also be used to test with (Device Central is included with Flash CS5 )

After the accelerometer code is in place, we'll make the project a bit more interesting and add some collision detection and a timer to reset the board.

Actionscript 3 Tutorial Preview Image 1



Multi-touch Input

This course takes a look at the various ways of adding touch input to your Flash CS5 app or swf. Touch-enabled devices that are running Flash Player 10.1 or higher can make use of this functionality, so you don't necessarily have to be exporting your Flash project to an application. This code could be used for a Flash movie played within the browser.

We'll look at detecting states like: touch begin, move, end, rollover, rollout, as well multiple touches, pressure, the size of the area you are touching, your primary touch target, and much more.

Actionscript 3 Tutorial Preview Image 1




Gestures

This part teaches how to add Gesture recognition to your Flash CS5 project. Gestures are finger actions like pinching, swiping, panning , rotating, two finger tapping or long-pressing. Example files are created for each gesture and we'll look at some of the pro and cons to using Gestures vs Touch Input.

Orientation

We'll take a quick look at the Actionscript 3 code to detect a change in orientation on your device, then optionally change the appearance of your objects on stage (or do anything else).

Actionscript 3 Tutorial Preview Image 1



Google Maps and Geolocation

This tutorial goes over downloading and installing the Google Maps Component for Flash (which can be used for your mobile or non-mobile Flash projects). We'll look at plugging in a latitude and longitude and adding the zoom and map view types to your Flash Google Map.

Finally we'll check out the Actionscript 3 used for detecting the geolocation of your device (the latitude and longitude) and plugging that into the Google Map.

Actionscript 3 Tutorial Preview Image 1



CameraRoll

Yes thats a screenshot of a zombie-style dress-up game. Why not right. So in this tutorial you'll see how to save an image from your Flash movie to your device's camera roll (or media gallery). This has been successfullly iPhone and Android tested. You can save either the entire stage, portion of it, or specific movieclips. This little bit of code could be the foundation of MANY kid's apps.

Also we'll look at how to pull in an image from the camera roll to your Flash movie (successfully tested on the Android butthe iPhone doesn't want to make this happen yet)

Actionscript 3 Tutorial Preview Image 1



Exporting to iPhone

This lesson will teach you how to export your Flash CS5-created iPhone or iPad and install it on your device. You will need to sign up for Apple Developer program to fully test your app (and eventually to submit it to the Store)

Exporting an Android App

This two video course goes over testing your AIR to Android app on either a device (in my case the Samsung Galaxy Tab) or using the emulator from the free Android SDK.

Actionscript 3 Tutorial Preview Image 1






Like all our tutorials, this one includes the source code for every project. The tutorial series is divided into 9 movies, which don't necessarily need to be viewed in order.

This course is taught by Justin Dike, Owner and Instructor here at CartoonSmart.










  40
Purchase this Tutorial
Paypal Cards2CO
Purchase With a Credit Card and receive download links minutes after the order
 



This course is now so essential to Flash users, we're including with both of the bundles below....
 

Flash and Actionscript 3 gaming tutorials
HTML5 Basics tutorial









CartoonSmart Affiliate Program Binpress 1&1 Hosting Web and Animation Design for Hire
Bulk Discount on CartoonSmart Tutorials

Binpress

Bulk Discount on CartoonSmart Tutorials


CartoonSmart-Made Apps!


Pinball Kingpin iPhone App Pinball Kingpin iPad app
  Werewolf iPad Game

Pinball Showdown iPhone Pinball Showdown iPhone
  Pinball Submarine Battle

Werewolf iPad Game   Werewolf iPad Game

Werewolf iPad Game   How CartoonSmart makes their apps







Sign up for our newsletter
Email: