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Lip Syncing Techniques - 1.5 Hours
Split over two parts, this lesson covers a handful of techniques for 'cut out animation' style lip syncing. If you've never explored how lip syncing is done in Animate, this is an essential lesson. Animate has some amazing audio features! Check out this video of some completed examples from the lesson.
The tutorial discusses the difference between using drawing substitutions and symbols in regards to lip syncing, and teaches how to sync up a character during a turn around pose.
In this package you also get a fully rigged character, setup up for talking, and 4 more Animate example files used in the tutorial
You can visit the standalone sales page for this video tutorial by clicking here.
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Walk and Run Cycles - 1.5 Hours
This lesson teaches various techniques for animating walk or run cycles in Toon Boom Animate. These videos assume you already know the basics of character rigging, but if not the source files provided include 3 pre-rigged characters to begin animating with. Which means you'll get an unanimated and completed character file for the Side View Walk Cycle, Front 3/4 View Walk Cycle, and Side View Run Cycle (6 files total).
These source files alone are a valuable resource as the character art can be modified without affecting the completed cycles.
You can visit the standalone sales page for this video tutorial by clicking here.
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Four Leg Cycles - 1 Hour
The tutorial demonstrates how to animate a four-leg walk cycle. You'll get a fully rigged elephant character as part of the finished animated example file. For those students just getting started with their careers, animating quadropeds is a great show-piece in your portfolio, as it's considered an essential example of your skills.
You can visit the standalone sales page for this video tutorial by clicking here.
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Animation Exercises - 4 Hours
This three-part series was designed to setup a challenge animation exercise, then demonstrate how to solve it. Like a problem-and-answer course, this is a great test for new students to animation.
The three exercises involve a walk-then-talk situation, long jump, and combat moves sequence. You'll get a fully rigged character from part of our Zombie Bods Character Pack as part of the finished example files.
You can visit the standalone sales page for this video tutorial by clicking here. |
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Character Rigging - 2 Hours
Split over three parts, this lesson teaches how quickly draw a character, setup a hierarchical rig for animation, then animate a walk cycle. Some of the highlights along the way include:
- Creating symbols from artwork (and some tips of how best to do this)
- Multiple ways of adjusting the Z-depth of a body part during the animation
- Why some symbols are color coding depending on what mode you are in
- Animating with drawing substitutions
- Animating with inverse or forward kinematics of chained objects
- Adjusting pivot points
- Animating the entire walk cycle along a master peg
- Incorporating blurs or other effects
You can visit the standalone sales page for this video tutorial by clicking here.
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Stick Man Animations - 4 Hours
This "shortcut" style of animation has gotten quite popular with Youtube hits like this, and while it might seem childish, stick figure animation provides a great exercise in character animation. You can work quicker than if you were animating a more realistic figure, but you can still get a great sense for timing and human dynamics. This course is broken down into separate parts for...
- Designing and Rigging the basic Stick Man
- Walking and Running your Stick Man
- Stick Man Inverse Kinematics
- Stick men Fight Scene Part 1
- Stick men Fight Scene Part 2
- Adding Sounds
You can visit the standalone sales page for this video tutorial by clicking here. |
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Free "Chinnery" Character From Our Zombies Bods Collection
He's fully rigged with forward and inverse kinematics bone setup & ready to be animated with alternate heads, hands and lip sync phenomes. He's also got drawing substitutions for both Zombie Chinnery and Normal Chinnery, so you can mix and match between the two looks to animate him in mid-transformation. This package includes project files for both versions.
Best of all, Chinnery is Royalty Free artwork! You can use him in all your commercial productions. He'll gladly appear in lengthy animations, Flash games, iPhone or Android apps, banner ads, and more!
You can visit the standalone sales page for this product by clicking here.
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Taught by Master Animator Justin Cook from SeenCreative.co.uk . Justin will always welcome freelance illustration or animation requests, and is open to co-ownership projects for mobile app development.
As always, each of these courses includes all the source files the instructor uses.
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